It really feels like an adventure, voyaging into the unknown, wondering what marvel or danger lies around the next corner. There are genuinely touching, heartfelt moments-and some terrifying ones-all brought to life by exquisite, artful prose. It’s the story of a modest valet from France becoming an experienced man of the world, and sharing that with him is an absolute joy. Passepartout is the real star of 80 Days. But that doesn’t mean it’s a walk in the park: getting around the world in eighty days (without using a certain shortcut) is a real challenge. It’s also brilliantly accessible and easy to play, making it the perfect game to share with someone who never, or rarely, plays them. Every time you complete a circumnavigation, additional stories and events unlock, giving you even more incentive to try again. I’ve gone around the world seven times now, and every journey has felt like a new experience. Every trip is a whirlwind of emotions, and by the end you feel like you’ve gone on a personal, as well as a physical, journey.Īnd because there are so many branching paths, it’s extremely replayable. The story deals with issues like racism and colonialism far more intelligently than most games manage. It all depends on the path you take and the choices you make. It can be sad, scary, exciting, and sentimental. From there the game branches off to 144 cities for players to potentially uncover, explore, trade, rest and chart a path forward. The people you meet are fascinating and richly painted, making it all the more devastating when you, inevitably, have to leave them behind.Ĩ0 Days can be funny, poignant, and bittersweet. Gameplay Most journeys start with a trip from London to Paris Each game of 80 Days begins with the duo departing London for Paris with £4000 and a selection of starting items gathered from Foggs apartment. There’s a remarkable amount of nuance in the game’s storytelling and characterisation. But in certain perilous situations, you’ll see his human side emerge, briefly. He is completely unflappable the quintessential English gentleman. He rarely speaks and seemingly shows no interest in the amazing things you encounter. The deadline isn’t as important as the title suggests.įogg is, initially, hard to like. You probably won’t make the trip in eighty days the first time you play it, but you’ll still have amazing stories to tell. There are countless ways to get into trouble, which can cost you money and time. Your airship will crash in the middle of the Pacific or you’ll anger a tribe on some remote island. You’ll be robbed, thrown in jail, and accused of murder. The train suddenly sprouts fins and plunges into the chilly depths of the English Channel.Īnd misfortune befalls poor Passepartout on a regular basis.
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